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QS Arena

503582002Analyzed
2v2 RM · 4h ago on Sep 1, 2026· 48m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1080
+18
🇩🇪 Franks · Germany
1068
+19
🇦🇺 Khmer · Australia
1129
-19
🇦🇺 Magyars · Australia
1128
-18
Player eAPM Actions Feudal Castle Imperial Opening
Marco Aurelio Armenians
40 1,912 8:29 12:29 35:57 ⛏ Fast Castle
mc394 Khmer
35 1,708 7:17 13:39 34:09 ⛏ Fast Castle
reeree Magyars
22 1,055 9:11 13:57 37:41 ⛏ Fast Castle
zeromaster Franks
12 564 10:00 15:02 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,495 16,090 22,810 3,630 73,025 92,056
16,250 28,030 16,115 955 61,350 64,491
20,390 17,435 10,390 2,935 51,150 62,326
15,075 13,560 8,285 1,665 38,585 41,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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