AoeStats
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Black Forest

503581816Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 65m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tatars · United Kingdom
568
+11
🇦🇺 Spanish · Australia
527
+13
🇨🇦 Bengalis · Canada
358
+21
🇱🇹 Bohemians · Lithuania
541
-36
🇺🇸 Vietnamese · United States
434
-14
409
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,323 13:11 26:23 34:52 ⛏ Fast Castle
19 1,216 12:00 23:10 32:11 ◆ FC into Fast Imp
15 972 13:53 26:43 34:20 ⚔ FC into Archers
13 858 14:58 25:58 42:28 ⛏ Fast Castle
12 762 14:41 20:11 35:07 ⛏ Fast Castle
9 555 14:06 25:32 38:06

Resources

Player Food Wood Gold Stone Spent Collected
30,025 30,757 18,425 3,915 83,122 95,526
32,920 19,254 20,480 3,385 76,039 90,192
21,845 21,383 18,065 940 62,233 71,280
12,190 17,810 12,315 1,950 44,265 51,465
13,360 14,130 13,420 3,160 44,070 61,110
15,295 7,930 12,025 1,400 36,650 41,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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