AoeStats
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Yucatan

503581670Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 61m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1127
+14
🇨🇾 Goths · Cyprus
1127
+14
🇫🇷 Maya · France
1099
-15
🇫🇷 Mongols · France
1089
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,930 10:11 19:25 37:34 ⚔ Scout Rush
29 1,759 10:06 26:30 40:24 ⚔ Archers into Scouts
27 1,645 12:31 19:21 40:51 ⚔ FC into Skirms
21 1,313 10:42 17:02 39:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,485 22,806 20,685 4,300 87,276 98,191
26,185 25,202 22,900 6,205 80,492 97,622
30,670 15,223 12,980 750 59,623 68,384
15,975 10,500 9,065 3,445 38,985 41,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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