AoeStats
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QS Arena

503581349Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 53m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Chinese · Slovakia
736
+12
🇩🇪 Franks · Germany
735
+12
🇩🇪 Khmer · Germany
721
+13
🇺🇸 Portuguese · United States
631
+17
vs
🇮🇹 Ethiopians · Italy
705
-16
🇧🇷 Persians · Brazil
661
-14
🇨🇳 Koreans · China
650
-13
🇵🇱 Japanese · Poland
607
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,761 9:37 16:34 29:58 ⛏ Fast Castle
23 1,242 9:16 13:43 35:06 ⛏ Fast Castle
23 1,262 9:44 18:07 34:53 ⛏ Fast Castle
13 675 14:51 19:33 28:13 ⛏ Fast Castle
13 706 9:28 16:42 31:50 ⛏ Fast Castle
12 642 13:20 19:27 34:39 ⚔ Towers FC
11 617 10:07 13:57 — ⛏ Fast Castle
7 361 9:11 16:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,660 38,905 11,465 1,015 66,045 84,394
23,635 19,515 11,570 3,750 58,470 80,853
19,445 15,385 11,030 4,100 49,960 57,893
16,745 13,900 11,395 3,850 45,890 52,214
15,795 11,180 7,895 3,395 38,265 49,668
13,290 8,905 7,815 1,700 31,710 43,960
8,650 6,145 400 1,325 16,520 21,302
4,775 5,080 1,090 1,500 12,445 16,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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