AoeStats
← Tyke Mörbult

Four Lakes

503581051Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 63m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malians · Sweden
798
+19
🇹🇷 Bengalis · Türkiye
793
+19
vs
🇪🇸 Byzantines · Spain
898
-21
🇪🇸 Lithuanians · Spain
833
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,957 10:13 19:08 33:21 ⛏ Fast Castle
38 2,400 13:56 18:46 35:38 ⛏ Fish Boom FC
26 1,639 11:38 22:58 35:23 ⚔ Fish Boom into Skirms
16 1,009 14:50 20:37 35:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,565 27,185 12,955 3,570 82,275 85,805
38,800 25,785 11,610 3,550 79,745 85,899
29,635 25,940 17,050 2,200 74,825 81,703
22,060 26,246 7,405 2,275 57,986 61,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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