AoeStats
← Bako

QS Arena

503580351Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 69m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
841
+14
🇺🇸 Bulgarians · United States
805
+15
🇨🇭 Persians · Switzerland
808
-15
🇨🇭 Aztecs · Switzerland
766
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,828 8:05 19:27 39:16 ⛏ Fast Castle
30 2,109 11:33 23:23 35:38 ⛏ Fast Castle
12 840 7:56 13:43 28:11 ⛏ Fast Castle
6 389 11:02 19:39 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
44,580 26,510 43,225 2,275 116,590 123,620
43,000 47,735 19,200 6,530 116,465 126,283
32,580 48,620 12,235 2,630 96,065 99,273
13,685 10,580 5,845 955 31,065 49,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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