AoeStats
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Nomad

503580292Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 37m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1057
+11
🇧🇪 Byzantines · Belgium
989
+14
972
+15
🇫🇷 Aztecs · France
995
-15
🇫🇷 Magyars · France
948
-13
🇫🇷 Japanese · France
891
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 820 14:27 19:48 32:22 ⛏ Fish Boom FC
22 832 14:37 31:25 ⚔ Fish Boom into Towers into Archers
20 742 15:40 21:49 ⛏ Fish Boom FC into Fire Galleys
19 700 15:49 28:26 ⛏ Fish Boom FC
14 535 14:59 31:30
12 460 14:50 24:06 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,570 19,815 5,740 1,050 47,175 48,398
9,100 7,070 2,550 1,175 19,895 24,774
5,185 6,147 790 3,365 15,487 15,159
6,650 6,005 1,400 105 14,160 16,013
5,405 4,575 710 875 11,565 15,111
3,790 3,952 805 725 9,272 10,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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