AoeStats
← NarkoTeror

Team Islands

503580059Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 66m 21s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
647
+15
🇮🇳 Turks · India
634
+16
🇹🇷 Dravidians · Türkiye
640
-16
🇹🇷 Italians · Türkiye
621
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,259 12:35 18:47 39:25 ⛏ Fish Boom FC
17 1,112 12:11 24:25 34:10 ⚔ Scout Rush
16 1,053 13:19 25:20 39:42 ⛏ Fish Boom
12 811 11:57 20:14 34:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,500 17,955 9,760 3,150 48,365 56,431
14,725 17,885 11,815 3,475 47,900 56,657
16,365 14,790 7,035 2,400 40,590 41,130
11,465 11,155 7,585 880 31,085 32,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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