AoeStats
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Four Lakes

503579814Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 37m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
774
+11
🇪🇸 Bulgarians · Spain
669
+15
🇪🇸 Britons · Spain
659
-13
🇬🇧 Chinese · United Kingdom
648
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 805 9:34 17:41 ⛏ Fast Castle
15 562 10:47 24:47
11 396 11:45 27:10
9 320 11:45 22:41

Resources

Player Food Wood Gold Stone Spent Collected
8,790 4,575 1,795 2,050 17,210 18,440
8,360 4,660 2,775 1,225 17,020 18,866
5,475 4,985 1,640 2,260 14,360 15,852
3,930 4,720 880 435 9,965 11,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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