AoeStats
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Yucatan

503579763Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 52m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
917
+20
🇬🇧 Teutons · United Kingdom
917
+20
🇮🇹 Tatars · Italy
1068
-23
🇩🇪 Persians · Germany
950
-51
Player eAPM Actions Feudal Castle Imperial Opening
37 1,947 13:05 18:46 ⛏ Fast Castle
24 1,250 10:59 18:06 36:01 ⛏ Fast Castle
16 816 9:39 21:22 39:45 ⚔ Scout Rush
14 731 11:47 21:24 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,055 15,905 15,810 3,655 56,425 60,925
20,505 13,283 14,490 1,950 50,228 66,226
17,400 11,680 7,135 1,625 37,840 45,427
15,745 8,192 6,745 1,050 31,732 33,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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