AoeStats
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Nomad

503579029Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 40m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
977
+18
🇧🇪 Malians · Belgium
970
+18
🇸🇬 Spanish · Singapore
1049
-19
🇧🇷 Spanish · Brazil
1000
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,641 15:52 25:12 ⚔ Fish Boom into M@A into Skirms
35 1,406 16:25 20:21 ⛏ Fish Boom FC
31 1,272 15:33 28:17 37:57 ⚔ Fish Boom into Scouts
20 802 14:20 19:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,175 11,625 4,765 3,080 34,645 38,984
11,250 12,546 3,230 1,890 28,916 30,492
9,410 6,425 2,435 1,600 19,870 20,693
5,955 5,627 2,105 975 14,662 15,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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