AoeStats
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Black Forest

503578721Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 52m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
1019
+17
🇩🇪 Britons · Germany
997
+18
🇨🇳 Turks · China
1080
-19
🇹🇷 Teutons · Türkiye
989
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,622 14:06 21:28 34:25 ⛏ Fast Castle
24 1,264 11:57 16:56 32:16 ⛏ Fast Castle
20 1,056 12:52 17:32 29:48 ⛏ Fast Castle
16 819 12:28 17:23 25:06 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
25,735 30,737 25,480 3,610 85,562 90,577
26,830 20,936 10,970 2,250 60,986 64,936
17,250 23,092 15,905 3,750 59,997 79,326
13,320 9,386 8,785 1,465 32,956 41,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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