AoeStats
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503578603Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 61m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
600
+8
🇬🇧 Mongols · United Kingdom
383
+17
🇦🇺 Persians · Australia
411
-12
🇦🇺 Bohemians · Australia
411
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,805 12:18 18:56 39:10 ⛏ Fast Castle
14 847 10:21 25:51 49:02 ⛏ Fast Castle
13 795 11:38 24:16 37:03 ⚔ FC into Archers
12 720 10:13 22:03 38:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,045 26,895 20,530 1,955 82,425 84,612
23,805 15,805 14,990 3,870 58,470 76,591
19,590 8,235 10,675 2,315 40,815 43,489
8,565 15,195 9,690 3,250 36,700 37,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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