AoeStats
← Dani_Jiren

Nomad

503578510Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 44m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
978
+9
🇧🇷 Italians · Brazil
908
+12
🇹🇷 Bulgarians · Türkiye
833
-11
🇭🇰 Mongols · Hong Kong SAR China
820
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,565 14:06 21:34 37:26 ⚔ Fish Boom FC into Scouts
19 837 13:31 20:39 41:28 ⛏ Fast Castle
12 533 14:29 26:51 39:50 ⛏ Fish Boom
12 524 17:00 23:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,830 6,635 4,805 4,200 27,470 29,275
10,635 8,685 6,070 1,600 26,990 31,629
8,435 6,890 2,750 1,150 19,225 22,702
7,685 4,870 1,355 550 14,460 14,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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