AoeStats
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Coastal Forest

503578006Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 39m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Huns · Thailand
874
+16
🇹🇭 Teutons · Thailand
873
+16
🇪🇸 Sicilians · Spain
916
-18
🇪🇸 Lithuanians · Spain
848
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,303 13:29 37:26 ⚔ Tower Rush
33 1,326 10:31 18:58 33:15 ⛏ Fish Boom FC
31 1,229 12:16 25:30 ⚔ Fish Boom into Scouts
22 890 10:48 17:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,430 6,630 3,760 1,515 23,335 29,520
9,225 10,510 2,545 850 23,130 25,209
10,225 7,605 4,525 200 22,555 23,501
11,380 6,125 1,200 1,675 20,380 22,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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