AoeStats
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Nomad

503577712Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 78m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Cumans · Russia
987
+11
🇮🇱 Huns · Israel
920
+14
🇨🇴 Franks · Colombia
768
+21
🇫🇷 Hindustanis · France
881
-16
🇩🇪 Vietnamese · Germany
880
-15
🇮🇹 Byzantines · Italy
855
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,954 15:19 19:41 42:28 ⛏ Fish Boom FC
21 1,681 13:42 25:25 49:37 ⚔ Fish Boom FC into Scouts
17 1,320 14:24 22:00 36:18 ⛏ Fast Castle
16 1,237 17:03 22:43 42:22 ⛏ Fish Boom FC
14 1,142 18:28 25:49 33:24 ⛏ Fish Boom FC
11 838 13:09 22:54 35:55 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
31,775 40,470 35,020 3,045 110,310 123,407
44,635 26,630 34,050 1,600 106,915 116,333
51,305 22,646 18,205 4,700 96,856 106,267
23,650 19,765 20,225 3,745 67,385 93,343
25,580 19,655 9,605 4,250 59,090 60,533
22,980 17,185 6,530 4,150 50,845 53,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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