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Yucatan

503577487Analyzed
4v4 RM · 2d ago on Sep 1, 2026· 23m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
684
+13
🇫🇷 Franks · France
647
+15
🇹🇷 Huns · Türkiye
638
+15
🇪🇸 Byzantines · Spain
613
+16
🇨🇿 Malay · Czechia
760
-21
🇨🇳 Britons · China
677
-17
🇦🇺 Cumans · Australia
533
-11
🇨🇳 Slavs · China
523
-11
Player eAPM Actions Feudal Castle Imperial Opening
EjmyGrey Malay
23 562 11:24 16:10 ⛏ Fast Castle
Brown Sugar Cumans
17 413 11:57 22:03 ⛏ Fast Castle
wwwb5000 Byzantines
15 349 20:47
NuuuuuuL Franks
12 278 12:13 19:46 ⛏ Fast Castle
SoC Britons
12 298 9:19 19:36 ⛏ Fast Castle
Mirza1171 Huns
10 251 13:46 22:21 ⛏ Fast Castle
Fedequemero73 Britons
9 204 11:21 18:18 ⚔ FC into Archers
おに惨 Slavs
1 22

Resources

Player Food Wood Gold Stone Spent Collected
5,395 3,240 340 200 9,175 11,265
5,075 3,425 250 200 8,950 10,178
4,650 3,818 150 0 8,618 10,121
3,675 3,605 1,060 200 8,540 9,772
4,950 2,990 350 100 8,390 10,229
5,625 1,915 250 100 7,890 10,549
4,200 1,428 450 0 6,078 8,824
50 129 0 0 179 57
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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