AoeStats
← Fedequemero73

Yucatan

503577487Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 23m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
684
+13
🇫🇷 Franks · France
647
+15
🇹🇷 Huns · Türkiye
638
+15
🇪🇸 Byzantines · Spain
613
+16
vs
🇨🇿 Malay · Czechia
760
-21
🇨🇳 Britons · China
677
-17
🇦🇺 Cumans · Australia
533
-11
🇨🇳 Slavs · China
523
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 562 11:24 16:10 — ⛏ Fast Castle
17 413 11:57 22:03 — ⛏ Fast Castle
15 349 20:47 — —
12 278 12:13 19:46 — ⛏ Fast Castle
12 298 9:19 19:36 — ⛏ Fast Castle
10 251 13:46 22:21 — ⛏ Fast Castle
9 204 11:21 18:18 — ⚔ FC into Archers
1 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,395 3,240 340 200 9,175 11,265
5,075 3,425 250 200 8,950 10,178
4,650 3,818 150 0 8,618 10,121
3,675 3,605 1,060 200 8,540 9,772
4,950 2,990 350 100 8,390 10,229
5,125 1,915 250 100 7,390 10,049
3,200 1,303 250 0 4,753 7,499
50 129 0 0 179 57
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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