AoeStats
← Lewdhog

QS Arena

503577445Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 50m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
678
+15
🇬🇧 Georgians · United Kingdom
673
+16
vs
🇦🇺 Celts · Australia
671
-16
🇦🇺 Khmer · Australia
657
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,234 9:40 14:21 38:25 ⛏ Fast Castle
16 820 10:21 16:46 36:03 ⛏ Fast Castle
14 700 8:52 15:48 40:05 ⛏ Fast Castle
13 636 8:21 19:41 35:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,445 17,905 8,485 3,720 56,555 76,685
21,185 16,775 14,115 3,700 55,775 65,024
23,695 16,230 7,070 2,180 49,175 51,444
16,235 13,785 8,385 1,400 39,805 57,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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