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QS Arena

503577445Analyzed
2v2 RM · 1d ago on Sep 1, 2026· 50m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
678
+15
🇬🇧 Georgians · United Kingdom
673
+16
🇦🇺 Celts · Australia
671
-16
🇦🇺 Khmer · Australia
657
-15
Player eAPM Actions Feudal Castle Imperial Opening
KingusKahn Khmer
45 2,234 9:40 14:21 38:25 ⛏ Fast Castle
Lewdhog Celts
16 820 10:21 16:46 36:03 ⛏ Fast Castle
Nova_Kovic Georgians
14 700 8:52 15:48 40:05 ⛏ Fast Castle
LaPichila97 Britons
13 636 8:21 19:41 35:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,705 16,775 14,435 3,700 56,615 65,864
26,445 17,905 8,485 3,720 56,555 76,685
23,695 16,230 7,170 2,180 49,275 51,544
16,635 13,885 8,535 1,400 40,455 58,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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