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Arabia

503577321Analyzed
1v1 RM · 12h ago on Sep 1, 2026· 58m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
856
+13
🇪🇸 Romans · Spain
788
-13
Player eAPM Actions Feudal Castle Imperial Opening
TheKlosse Romans
18 1,039 10:24 23:02 34:43 ⚔ Archer Rush
Nova Geck Turks
16 917 10:52 22:44 40:30 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,355 18,824 12,620 4,325 61,124 62,609
16,520 12,710 9,970 1,145 40,345 42,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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