AoeStats
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503576376Analyzed
1v1 RM · 5d ago on Sep 1, 2026· 41m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Goths · Netherlands
782
+18
🇩🇪 Khmer · Germany
818
-18
Player eAPM Actions Feudal Castle Imperial Opening
Milan185 Khmer
29 1,185 13:07 17:57 37:11 ⛏ Fast Castle
18 754 10:55 21:43 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,900 8,542 3,355 850 25,647 27,172
9,805 6,579 4,015 1,650 22,049 30,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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