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Black Forest

503576314Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 67m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
938
+36
🇩🇪 Teutons · Germany
877
+18
🇩🇪 Spanish · Germany
877
+16
🇨🇳 Franks · China
918
-17
🇨🇳 Japanese · China
913
-17
🇨🇳 Turks · China
823
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,883 11:51 17:52 32:13 ⛏ Fast Castle
37 2,484 11:18 17:27 35:01 ⛏ Fast Castle
33 2,273 13:16 17:12 31:09 ⛏ Fast Castle
29 1,951 12:49 16:50 31:01 ⛏ Fast Castle
26 1,762 11:27 16:04 35:25 ⛏ Fast Castle
23 1,545 10:03 16:23 26:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,680 37,105 43,950 4,495 156,230 174,410
51,595 45,708 28,755 4,160 130,218 144,338
57,545 35,190 20,680 5,170 118,585 145,396
22,810 30,915 25,055 3,900 82,680 127,575
32,520 20,086 27,720 1,365 81,691 83,997
40,635 23,433 12,245 3,530 79,843 83,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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