AoeStats.net
1066 live
← back

Glade

503575729Analyzed
1v1 RM · 1d ago on Sep 1, 2026· 25m 33s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Turks · Netherlands
1161
+15
🇨🇳 Japanese · China
1140
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 906 8:53 18:46 ⚔ M@A Rush
Kyl Turks
20 508 11:36 17:54 23:46 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
8,035 3,723 1,720 650 14,128 16,193
4,625 3,198 1,950 330 10,103 10,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.