AoeStats
← beshySwazza

Yucatan

503575629Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 43m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Saracens · Finland
1101
+14
🇪🇸 Goths · Spain
1000
+19
🇦🇺 Khmer · Australia
1063
-17
🇮🇳 Mongols · India
1061
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,095 11:04 16:04 38:24 ⛏ Fast Castle
33 1,426 10:39 19:12 40:04 ⚔ Scout Rush
26 1,141 10:24 14:51 39:27 ⛏ Fast Castle
25 1,103 10:32 16:28 37:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,640 12,485 8,160 3,000 44,285 46,253
18,415 9,594 10,485 1,500 39,994 41,895
18,035 13,293 5,355 1,745 38,428 43,241
12,885 10,330 4,095 2,420 29,730 36,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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