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Coastal Forest

503575520Analyzed
2v2 RM · 3d ago on Sep 1, 2026· 53m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
1015
+15
🇬🇧 Bohemians · United Kingdom
982
+16
🇭🇺 Vikings · Hungary
996
-16
🇪🇸 Magyars · Spain
987
-15
Player eAPM Actions Feudal Castle Imperial Opening
silvap.javier Magyars
48 2,557 10:25 22:04 40:12 ⚔ Scout Rush
Bach Vikings
34 1,809 12:28 18:47 41:54 ⛏ Fish Boom FC
Birthing Person Bohemians
33 1,782 11:12 18:59 32:54 ⚔ Scout Rush
15 791 11:51 16:51 34:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,535 23,610 15,660 4,660 73,465 84,063
19,695 21,709 13,485 2,480 57,369 65,568
15,545 14,896 6,530 1,930 38,901 41,766
13,475 14,896 6,605 1,150 36,126 37,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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