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Arabia

503575498Analyzed
4v4 RM · 1d ago on Sep 1, 2026· 22m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1387
+12
🇩🇿 Magyars · Algeria
1358
+13
🇫🇷 Poles · France
1298
+16
🇧🇪 Ethiopians · Belgium
1278
+17
🇨🇳 Franks · China
1344
-17
🇨🇳 Ethiopians · China
1342
-17
🇯🇵 Ethiopians · Japan
1291
-14
🇨🇳 Ethiopians · China
1204
-10
Player eAPM Actions Feudal Castle Imperial Opening
PeterWong1988 Ethiopians
108 2,421 9:55 ⚔ Archer Rush
66 1,474 9:17 20:20 ⚔ Scout Rush
放松一下 Franks
60 1,338 9:07 21:31 ⚔ Scout Rush
优雅猫 Ethiopians
53 1,200 11:25 ⚔ Archer Rush
39 867 8:35 ⚔ Towers into Archers
ReportAfterGG Magyars
38 858 10:37 ⚔ Scout Rush
只想搞事 Ethiopians
34 752 9:29 ⚔ Archer Rush
Zelkiod Ethiopians
24 546 9:42 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,870 3,545 1,640 0 13,055 13,312
3,810 4,846 1,810 0 10,466 12,148
3,185 4,015 1,815 125 9,140 9,520
5,010 3,079 150 0 8,239 9,877
3,775 3,239 505 500 8,019 9,555
4,820 2,869 250 0 7,939 9,761
3,065 2,730 1,410 0 7,205 8,330
2,450 2,499 505 135 5,589 6,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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