AoeStats
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QS Arena

503574567Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 41m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bengalis · India
1120
+13
🇦🇺 Wu · Australia
1002
+19
🇩🇪 Franks · Germany
942
+21
🇦🇺 Britons · Australia
921
+22
🇮🇳 Turks · India
1112
-21
🇹🇷 Vietnamese · Türkiye
1092
-20
🇯🇵 Slavs · Japan
1058
-19
🇮🇳 Maya · India
977
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,187 11:45 15:32 26:52 ⛏ Fast Castle
26 1,091 9:23 13:52 ⚔ FC into Archers
21 852 9:11 15:07 35:58 ⛏ Fast Castle
18 735 9:10 13:07 28:16 ⛏ Fast Castle
17 685 9:20 13:50 ⛏ Fast Castle
16 660 8:48 12:29 26:17 ⛏ Fast Castle
16 675 9:26 16:33 36:16 ⛏ Fast Castle
12 511 11:00 16:42 36:36 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,740 18,510 9,790 1,855 54,895 63,206
19,985 15,280 11,700 1,655 48,620 61,600
20,360 9,475 10,910 1,500 42,245 46,744
18,995 8,900 9,995 2,250 40,140 49,803
15,445 7,965 6,945 2,800 33,155 37,128
8,160 10,365 7,900 1,500 27,925 31,390
8,845 8,830 3,240 400 21,315 23,642
7,125 6,715 1,150 1,700 16,690 24,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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