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Coastal Forest

503574341Analyzed
2v2 RM · 2d ago on Sep 1, 2026· 56m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burmese · United Kingdom
713
+17
🇩🇪 Persians · Germany
696
+18
🇨🇳 Khmer · China
744
-18
🇦🇺 Koreans · Australia
737
-18
Player eAPM Actions Feudal Castle Imperial Opening
Charlson Khmer
56 3,190 12:15 16:11 35:08 ⛏ Fast Castle
copopops Persians
20 1,115 10:05 23:50 49:38 ⚔ Archers into Scouts
Pochita Koreans
19 1,088 12:48 18:00 39:40 ⛏ Fast Castle
djd1993 Burmese
18 1,036 12:34 21:10 36:54 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
24,010 16,100 15,435 4,300 59,845 65,001
31,095 12,370 12,110 850 56,425 66,939
16,375 14,089 8,775 3,770 43,009 49,346
10,270 17,523 10,220 4,145 42,158 52,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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