AoeStats
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Arabia

503574266Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 56m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Malians · New Zealand
601
+8
🇪🇸 Persians · Spain
534
+11
🇦🇺 Spanish · Australia
421
-10
🇦🇺 Bohemians · Australia
421
-10
Player eAPM Actions Feudal Castle Imperial Opening
16 929 14:44 25:32 46:16 ⛏ Fast Castle
10 570 10:56 24:58 36:57 ⛏ Fast Castle
10 547 11:09 21:02 34:20
9 494 13:28 28:00 42:03 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,395 13,995 13,265 4,200 51,855 61,596
21,400 9,660 8,530 3,800 43,390 52,680
15,520 6,235 12,255 2,150 36,160 44,308
9,655 13,590 8,035 3,590 34,870 34,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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