AoeStats
← Simonfrnz

Black Forest

503573400Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 36m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1088
+14
🇨🇳 Turks · China
1065
+15
🇳🇿 Teutons · New Zealand
1049
-15
🇧🇪 Italians · Belgium
1024
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,271 11:24 16:11 30:46 ⛏ Fast Castle
31 1,123 11:09 19:30 25:59 ⛏ Fast Castle
19 680 11:31 16:01 34:07 ⛏ Fast Castle
18 664 15:41 20:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,050 12,882 5,405 2,355 34,692 37,509
9,350 9,209 4,455 310 23,324 25,777
8,015 5,835 4,015 1,500 19,365 22,752
5,105 5,014 1,620 885 12,624 14,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.