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Arabia

503573154Analyzed
1v1 RM · 2d ago on Sep 1, 2026· 55m 7s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
1147
+16
🇦🇺 Hindustanis · Australia
1156
-16
Player eAPM Actions Feudal Castle Imperial Opening
suryav1895 Japanese
35 1,952 9:16 22:18 46:54 ⚔ M@A into Archers
Kazuma Hindustanis
21 1,164 9:28 21:11 35:59 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,195 16,372 10,040 3,655 54,262 57,933
17,775 13,007 12,920 1,855 45,557 48,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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