AoeStats
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QS Arena

503573117Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 78m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Britons · Hong Kong SAR China
764
+17
🇪🇸 Hindustanis · Spain
764
+17
🇳🇿 Teutons · New Zealand
793
-17
🇳🇿 Italians · New Zealand
767
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 4,092 9:03 17:50 30:12 ⛏ Fast Castle
26 2,083 10:59 19:46 37:57 ⚔ Towers FC
15 1,190 10:02 17:23 28:03 ⛏ Fast Castle
10 762 9:14 14:28 30:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,280 32,655 27,765 4,000 103,700 133,692
36,590 27,725 14,930 3,340 82,585 84,584
30,125 27,768 17,450 4,575 79,918 80,548
28,160 24,915 20,195 4,600 77,870 160,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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