AoeStats
← Dallo

Nomad

503572648Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 96m 17s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1150
+12
🇨🇳 Huns · China
866
+24
🇩🇪 Burgundians · Germany
864
+24
🇫🇷 Gurjaras · France
1119
-23
🇷🇺 Byzantines · Russia
1023
-19
🇸🇪 Hindustanis · Sweden
1021
-19
Player eAPM Actions Feudal Castle Imperial Opening
39 3,784 12:29 18:00 34:22 ⛏ Fish Boom FC
31 2,948 14:46 20:13 33:23 ⛏ Fish Boom FC
24 2,318 15:30 26:29 55:43 ⚔ Fish Boom FC into Scouts
21 2,001 15:51 22:15 37:41 ⛏ Fish Boom FC
11 1,104 14:51 23:24 ⛏ Fish Boom FC
11 1,061 15:52 25:44 93:24 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
52,040 53,015 44,220 2,800 152,075 170,280
63,040 46,360 27,190 12,375 148,965 153,594
47,865 41,605 22,955 9,865 122,290 125,194
14,175 39,392 33,455 10,285 97,307 116,174
s
15,790 9,891 7,355 3,000 36,036 38,514
12,790 13,913 3,315 2,250 32,268 32,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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