AoeStats
← MARVIL

Nomad

503570761Analyzed
1v1 RM · 8d ago on Sep 1, 2026· 62m 10s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
669
+15
🇮🇹 Byzantines · Italy
645
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,658 13:17 28:31 53:07 ⚔ Fish Boom into Skirms
9 587 13:56 27:24 38:36 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,550 15,065 11,170 3,900 51,685 53,896
7,885 7,070 5,615 1,645 22,215 21,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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