AoeStats
← 刚买游戏的萌新

QS Arena

503570364Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 60m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
857
+13
🇨🇳 Persians · China
793
+15
🇨🇿 Byzantines · Czechia
810
-15
🇦🇺 Koreans · Australia
750
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,758 8:29 22:36 51:27 ⚔ Scout Rush
25 1,495 8:11 17:51 32:58 ⛏ Fast Castle
25 1,500 9:38 14:00 33:56 ⚔ FC into Skirms
20 1,188 9:11 19:00 31:55 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,825 37,031 9,815 5,880 84,551 90,926
32,600 16,795 19,245 2,155 70,795 98,175
24,185 21,485 12,255 5,815 63,740 66,314
17,955 25,040 15,300 3,505 61,800 73,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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