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MegaRandom

503569261Analyzed
1v1 RM · 23h ago on Sep 1, 2026· 98m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Cumans · Greece
492
+13
🇳🇱 Franks · Netherlands
415
-14
Player eAPM Actions Feudal Castle Imperial Opening
Paris7 Cumans
27 2,697 10:40 21:45 32:13 ⛏ Fast Castle
Fred Durst Franks
13 1,294 11:24 21:31 37:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,450 14,560 26,220 5,480 81,710 89,737
28,935 17,810 14,455 4,000 65,200 86,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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