AoeStats
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QS Arena

503569226Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 60m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
752
+12
🇪🇸 Spanish · Spain
708
+14
🇦🇺 Persians · Australia
694
-14
🇦🇺 Bohemians · Australia
626
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 1,242 9:55 13:56 33:47 ⛏ Fast Castle
12 718 9:49 14:21 28:51 ⛏ Fast Castle
11 671 13:55 28:37 ⚔ Drush
11 675 16:40 27:59 41:04 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,610 22,885 22,250 2,900 84,645 111,414
20,985 16,860 13,040 1,650 52,535 56,798
20,375 9,660 14,890 3,200 48,125 57,466
16,425 12,325 10,510 2,150 41,410 47,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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