AoeStats
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Hideout

503569037Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 20m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Turks · Australia
890
+7
🇦🇺 Inca · Australia
815
+10
🇦🇺 Mongols · Australia
811
+10
🇺🇸 Khmer · United States
725
-11
🇦🇺 Spanish · Australia
682
-15
🇵🇱 Teutons · Poland
633
-8
Player eAPM Actions Feudal Castle Imperial Opening
30 611 10:03 17:06 ⛏ Fast Castle
26 527 12:34 16:45 ◆ FC into Fast Imp
24 495 13:02
19 395 12:03 ⛏ Fast Castle
16 328 11:07
12 246 11:22

Resources

Player Food Wood Gold Stone Spent Collected
4,215 2,653 930 105 7,903 8,074
4,030 3,260 460 0 7,750 8,439
4,400 2,180 1,000 0 7,580 8,460
2,675 3,525 0 315 6,515 8,476
3,075 2,365 250 100 5,790 7,402
2,025 1,450 50 250 3,775 4,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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