AoeStats
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Arabia

503568265Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 48m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1000
+17
🇮🇹 Japanese · Italy
968
+19
🇩🇪 Poles · Germany
1042
-19
🇩🇪 Hindustanis · Germany
1019
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,216 9:28 20:04 37:50 ⚔ Archer Rush
30 1,436 10:30 16:31 42:20 ⛏ Fast Castle
27 1,334 10:28 26:11 42:27
26 1,244 9:25 24:13 35:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,780 15,439 15,200 2,900 58,319 64,840
18,330 16,283 7,395 1,260 43,268 46,929
15,285 10,040 6,215 1,825 33,365 36,050
13,960 11,141 4,890 2,965 32,956 35,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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