AoeStats
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Black Forest

503567778Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 82m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
903
+13
🇫🇷 Franks · France
861
+15
🇵🇱 Poles · Poland
850
+15
🇨🇳 Koreans · China
823
+16
🇨🇳 Persians · China
865
-16
🇨🇳 Turks · China
856
-16
🇨🇳 Goths · China
831
-15
🇻🇳 Vietnamese · Vietnam
783
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 2,429 10:07 23:23 32:22 ⛏ Fast Castle
23 1,904 12:30 19:36 40:56 ⛏ Fish Boom FC
20 1,668 11:55 20:03 30:42 ⛏ Fast Castle
18 1,452 13:19 19:13 39:45 ⛏ Fast Castle
16 1,333 13:03 19:10 38:16 ⛏ Fast Castle
16 1,313 11:39 18:23 39:35 ⛏ Fish Boom FC
10 868 10:30 20:53 32:17 ⛏ Fast Castle
9 757 12:17 16:52 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
92,900 25,115 27,995 2,250 148,260 150,601
49,645 16,983 25,515 2,505 94,648 100,321
33,105 34,295 12,035 2,620 82,055 97,662
24,050 36,448 14,895 3,230 78,623 81,666
42,300 13,470 16,955 4,225 76,950 87,944
38,085 18,775 14,040 3,855 74,755 90,447
28,565 14,040 13,170 6,655 62,430 97,271
22,265 15,653 15,715 2,980 56,613 63,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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