AoeStats
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Arabia

503567330Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 41m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
971
+13
🇮🇹 Khmer · Italy
894
+16
🇲🇹 Mongols · Malta
882
+17
🇦🇺 Japanese · Australia
829
+19
🇻🇳 Huns · Vietnam
949
-19
910
-17
🇻🇳 Mongols · Vietnam
876
-15
🇨🇳 Khmer · China
857
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,464 14:19 19:06 ⛏ Fast Castle
53 2,209 10:40 15:17 40:09 ⚔ Archers FC
28 1,159 10:57 23:21 ⚔ Scout Rush
26 1,081 10:57 22:16 34:15
26 1,108 12:02 23:58
18 754 9:34 24:13 ⚔ Skirmisher Rush
17 716 13:10
13 565 11:20 16:10 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,850 5,305 11,050 850 37,055 41,552
17,825 8,145 4,440 1,400 31,810 33,256
14,330 10,260 4,910 1,920 31,420 34,984
15,495 7,625 5,405 1,770 30,295 30,706
11,460 5,540 5,995 1,100 24,095 26,579
6,585 5,299 585 500 12,969 14,239
4,775 4,235 470 200 9,680 10,554
2,800 2,317 50 180 5,347 8,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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