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Nomad

503566979Analyzed
1v1 RM · 3d ago on Sep 1, 2026· 43m 55s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1232
+18
🇧🇪 Burmese · Belgium
1268
-18
Player eAPM Actions Feudal Castle Imperial Opening
ptpkt1128 Khmer
37 1,640 12:17 22:07 28:39 ⚔ Fish Boom into Scouts
red-aoe Burmese
28 1,250 15:12 21:32 37:36 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,220 11,897 6,380 1,700 38,197 37,968
13,925 14,303 6,340 1,600 36,168 39,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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