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Black Forest

503566790Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 13m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
786
+9
🇨🇳 Burgundians · China
703
+13
🇦🇺 Romans · Australia
649
+15
🇨🇳 Celts · China
608
+17
🇪🇸 Vikings · Spain
772
-20
🇨🇿 Teutons · Czechia
637
-14
🇮🇳 Persians · India
559
-10
🇹🇼 Celts · Taiwan
553
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 312 ⚔ Drush
18 252
18 255
14 191
13 175 12:19
12 159 13:47
12 172
9 126 12:48

Resources

Player Food Wood Gold Stone Spent Collected
2,200 1,121 0 0 3,321 3,496
2,200 917 0 0 3,117 3,217
1,500 1,250 90 0 2,840 2,993
1,525 960 0 0 2,485 2,576
2,100 254 0 0 2,354 2,677
1,650 688 0 0 2,338 2,448
1,600 620 0 0 2,220 2,672
650 335 0 0 985 861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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