AoeStats
← LazyDonkey

Black Forest

503566712Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 59m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
1009
+12
🇦🇺 Bohemians · Australia
976
+13
🇹🇷 Khmer · Türkiye
873
+18
🇺🇸 Teutons · United States
933
-15
🇹🇷 Spanish · Türkiye
910
-14
🇨🇳 Persians · China
901
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,118 14:32 18:23 37:17 ⛏ Fast Castle
32 1,905 12:56 18:37 33:39 ⛏ Fast Castle
26 1,544 11:36 19:09 32:10 ⛏ Fast Castle
25 1,497 11:24 17:05 27:41 ⛏ Fast Castle
19 1,140 14:42 18:18 34:10 ⛏ Fast Castle
18 1,102 13:02 20:56 39:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,330 22,831 19,555 2,885 92,601 101,261
15,030 44,685 28,300 3,415 91,430 120,772
38,605 27,174 14,685 4,375 84,839 103,583
28,390 28,453 16,560 4,540 77,943 106,805
21,520 8,700 20,065 3,000 53,285 66,117
9,410 6,302 4,475 1,590 21,777 26,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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