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QS Arena

503566146Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 79m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Byzantines · Russia
918
+13
🇺🇦 Franks · Ukraine
705
+22
🇩🇪 Gurjaras · Germany
901
-20
🇨🇳 Shu · China
782
-21
Player eAPM Actions Feudal Castle Imperial Opening
25 1,977 8:14 13:53 32:06 ⛏ Fast Castle
18 1,405 8:35 19:46 33:17 ⚔ Archers into Scouts
16 1,290 9:30 16:08 34:10 ⛏ Fast Castle
12 972 8:20 17:08 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,640 37,990 23,345 8,095 143,070 142,914
46,700 42,240 28,740 2,230 119,910 148,897
48,065 22,590 22,460 2,050 95,165 143,390
29,060 16,580 21,380 2,570 69,590 76,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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