AoeStats
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Black Forest

503566062Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 45m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1077
+11
🇮🇳 Japanese · India
1047
+13
🇨🇳 Khmer · China
1029
+13
🇬🇧 Britons · United Kingdom
1018
+14
🇰🇼 Aztecs · Kuwait
1000
-40
🇦🇷 Hindustanis · Argentina
992
-14
🇨🇳 Poles · China
973
-13
🇨🇳 Franks · China
921
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,614 13:26 16:59 35:18 ⛏ Fast Castle
32 1,464 10:36 15:24 28:36 ⛏ Fish Boom FC
26 1,192 12:04 16:05 30:17 ⛏ Fast Castle
25 1,149 12:16 18:14 34:42 ⛏ Fast Castle
21 948 12:05 15:56 32:13 ⛏ Fast Castle
18 832 10:44 16:31 31:24 ⛏ Fast Castle
16 737 13:54 21:04 33:19 ⛏ Fast Castle
16 746 14:05 16:47 30:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,700 21,185 9,790 1,600 55,275 68,061
21,345 23,425 8,645 1,600 55,015 70,229
20,740 20,139 9,505 3,755 54,139 61,458
27,420 11,100 12,795 1,150 52,465 61,407
16,150 18,285 10,105 3,450 47,990 52,455
18,445 17,131 6,560 1,405 43,541 54,194
19,400 9,215 10,860 750 40,225 54,515
17,950 15,493 3,740 2,315 39,498 64,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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