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Nomad

503565339Analyzed
1v1 RM · 2d ago on Sep 1, 2026· 67m 22s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Huns · South Korea
893
+16
🇷🇴 Berbers · Romania
890
-16
Player eAPM Actions Feudal Castle Imperial Opening
LordVoinesco Berbers
30 2,041 15:51 23:00 39:15 ⛏ Fish Boom FC
17 1,145 15:18 27:21 40:38 ⚔ Fish Boom into Scouts into Galleys into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
12,370 19,910 18,795 2,800 53,875 64,170
13,935 16,515 8,120 2,450 41,020 42,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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