AoeStats
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Black Forest

503564915Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 62m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
737
+12
🇦🇺 Spanish · Australia
689
+24
🇦🇺 Romans · Australia
649
+16
🇹🇼 Persians · Taiwan
575
+19
🇨🇳 Huns · China
789
-22
🇨🇱 Romans · Chile
715
-18
🇪🇸 Britons · Spain
702
-18
🇨🇳 Khitans · China
379
-5
Player eAPM Actions Feudal Castle Imperial Opening
25 1,564 12:34 16:56 38:31 ⛏ Fast Castle
21 1,314 11:13 23:13 40:08 ⛏ Fast Castle
18 1,144 12:25 26:20 35:13 ⚔ Scout Rush
16 1,030 12:28 17:23 34:14 ⛏ Fast Castle
13 845 11:14 28:16 44:37 ⚔ M@A Rush
12 767 16:08 25:29 43:29 ⚔ Archer Rush
4 275 14:32 ⚔ Tower Rush
0 9

Resources

Player Food Wood Gold Stone Spent Collected
26,385 19,480 14,375 1,235 61,475 93,498
22,365 16,531 10,070 4,050 53,016 92,078
17,685 19,137 11,960 3,675 52,457 64,991
16,540 16,206 11,825 2,820 47,391 54,885
18,175 10,330 8,540 3,300 40,345 59,455
17,815 10,995 5,985 880 35,675 46,843
2,675 1,113 0 535 4,323 5,814
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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