AoeStats
← RAFAOalexandre

Yucatan

503564728Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 32m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
986
+12
🇦🇺 Mongols · Australia
942
+14
🇧🇷 Vietnamese · Brazil
932
-15
🇨🇿 Japanese · Czechia
854
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,280 11:53 16:12 ⚔ FC into Archers
28 912 10:19 18:07 ⛏ Fast Castle
23 751 11:31 20:32 ⚔ Scout Rush
14 451 13:05 19:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,425 7,196 2,465 1,500 18,586 19,779
6,110 4,080 1,610 300 12,100 14,302
6,530 3,005 1,875 650 12,060 15,876
4,765 2,635 540 370 8,310 8,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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