AoeStats
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Four Lakes

503564113Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 65m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1051
+10
🇩🇪 Britons · Germany
893
+51
🇩🇪 Teutons · Germany
847
+28
🇦🇺 Japanese · Australia
1048
-21
🇹🇷 Britons · Türkiye
892
-14
🇦🇺 Persians · Australia
838
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,436 10:25 19:21 32:36 ⛏ Fast Castle
32 2,079 12:01 23:14 53:30 ⛏ Fish Boom
32 2,092 11:34 18:46 40:15 ⛏ FC into Fish Boom
19 1,247 11:03 24:15 43:30 ⛏ Fast Castle
19 1,246 9:58 24:36 37:59 ⚔ Scout Rush
12 800 11:27 18:19 32:29 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
46,960 27,340 25,655 6,265 106,220 124,281
34,675 24,955 14,620 2,125 76,375 85,910
20,920 24,419 13,195 2,710 61,244 95,515
22,175 20,279 7,560 4,490 54,504 58,055
14,215 16,122 8,945 1,310 40,592 47,344
14,590 15,430 8,170 1,855 40,045 47,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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