AoeStats
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Nomad

503563738Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 19m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malians · Australia
850
+21
🇦🇺 Franks · Australia
799
+58
🇦🇺 Ethiopians · Australia
790
+24
🇦🇺 Khmer · Australia
773
+24
🇦🇷 Vietnamese · Argentina
995
-24
🇺🇸 Franks · United States
984
-24
🇨🇳 Georgians · China
976
-23
🇨🇳 Koreans · China
917
-21
Player eAPM Actions Feudal Castle Imperial Opening
25 482 14:04 19:04 ⛏ Fish Boom FC
20 374 14:09
18 346 ⚔ Fish Boom into Drush
18 346 13:51 ⚔ M@A into Towers
17 332 15:20 ⛏ Fish Boom
1 12
1 13
0 9

Resources

Player Food Wood Gold Stone Spent Collected
3,425 3,183 250 0 6,858 7,176
2,450 2,795 270 120 5,635 5,605
3,025 1,680 250 225 5,180 5,115
2,175 2,540 0 0 4,715 5,765
2,050 645 320 350 3,365 3,039
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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